
Jon Helldrunk
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Posted - 2011.08.25 06:06:00 -
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Originally by: Jade Greenfire Edited by: Jade Greenfire on 25/08/2011 00:18:28 Edited by: Jade Greenfire on 25/08/2011 00:07:50 Edited by: Jade Greenfire on 25/08/2011 00:04:26 Lets face it, while we appreciate the hard work that has gone into Incarna, CQ is simply pure eye candy, nothing more. At this point, it only serves to frustrate players who were better served by the original station layout and fuctionality. CQ has zero impact on actual game play, hence why allot of people just disable it outright. The introduction of establishments whilst maybe nice is still NOT what we need or want right now. What we seriously need from CCP is: A information update on ship rebalances (ie to dreads and supers), plus details regarding changes to 0.0 (missions/plexing and sov)and a approximate date or timming of when they will happen (supposedly in this winters expansion, althought I believe Hilmar said the 0.0 changes are not scheduled until 2014?). CCP needs to understand that players, corps and alliances in 0.0 have become kinda stuck to a significant degree, not wanting to risk too much until the above details are revealed as it will have a SIGNIFICANT impact on players,corps and alliances & their ability to enjoy the game,over all. Hence alot of people are frustrated due to the lack of any real information & are now, playing other games while we continue to have to wait months. We the players have alot vested in the game in terms of both time and money, yet the level of customer service/information being provided leaves alot to be desired.
I agree in general. However unlike you I am expecting Incarna and establishments to be the next deployment. CQ is realy just the first step, which is fine to me because CCP has announced that it will be released step by step. But the big issue i have: these steps are slower than the human kind learned to walk upright. We get an expansion over 3-4 deployments where there's like almost two month between the patches and more badly - almost none to zero effects on game play.
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